Heart + Good Humour.

But not, like, humours. Though we do occasionally get melancholic.

Interactivity — Musicality — Texture

We’ve still barely scratched the surface of what games can be. I’m always digging for what’s new and what’s next, especially in branching character work and bold, inventive worldbuilding.

  • The Friction Manifesto, or: Write Like A Combat Designer

    You ever notice that we’re usually either talking or fighting?  Role-playing games tend to think of conflict as a line you cross, a state that can’t be exited until one side is incapacitated. This works as a framing for combat…