Fiction and Prose

Narrative Design

Meaningful Doing

Game Director Story

An unflinching and satirical look at the game industry, inspired by true stories. Check out the demo here.


Ink Fiction

Prism - Human infrastructure in the city of wonders. Top ten at IFcomp 2022.


Jam Games

Incarnate - Imagine the birth of a soul. What might prepare them to take up life’s many masks? Made in Unreal Engine 5 for the 2026 Global Game Jam.

Transmission Lost - A rhythm game from the 2018 Global Game Jam. Two long-lost lovers reconnect on an unstable line. One of them sits at the nexus of an infinite surveillance machine. Full text available here.


Exercises

Stuck in an Elevator - An exercise in voice-matching and tight dialogue on a five-page limit.

Quest Setup - A short example establishing an objective and texture for a small location in an open-world game.

Bark Sheet - Sample barks for three characters in an original urban fantasy tactics game.


Twine Stories

Closeness (5 min)- a prototype for a 2017 grant application deemed “highly recommended for funding” by the expert panel. A project about human connection, contrasting the role of vulnerability in personal relationships and in frontline social work.

The Last Free Folk (2018, 15 min)- A post-apocalyptic exploration of severe intrusive thoughts. Five vastly different people live on a rusting mobile command vehicle, running from an invisible, inevitable threat. How do we internalize violence to understand it? How do we escape it?

Until the Walls Come Down (2019, 10min)- Four misfits are trapped at the end of the universe, each with their own burdens to unpack before it’s all over. How do you find meaning in mortality?